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Valamar
Legend
Joined: 27/Jul/2006
Location: Netherlands
Online Status: Offline
Posts: 62
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Topic: Legends RPG Posted: 21/Aug/2006 at 11:12 |
Hello All, Welcome to the Legends D&D Roleplaying game.. If you are intrested in playing in our great Eberron setting.Here are the rules.. 1: Make a char with 28 points for Ability(same system as online), For skill points use the players handbook,If you dont have one use this link for you class and race to know your starting skill points.I am not going to use starting equipment,because most is provided. all players start with 4 gold.( http://www.systemreferencedocuments.org/35/sovelior_sage/home.html) 2:All players start with 1000XP, that makes there starting char LVL 2. 3:This game is for fun and learning about D&D and the Eberron setting. 4:Everything you type is considered your action your player is going to do.(Example Fred is going to sneak behind the lich back), Except if you use this Emote [ (Example [ can somebody tell me if it is wise to sneak behind the lich back ] 5:I will start sunday with the first part of the story and post story development every 2 days afther that..( if i get 4 or more players,like i said before this story will have no limit to how many players can play.) If you have any questions, please post them or ask online.. If everything is okay and you want to play or learn more about D&D and Eborron,Place your char below or use this example. Name: Valamar Race:Human Class:Fighter Ability scores: Str 14, Dex 16,Con 12,Int 12, Wis 8, Cha 8 Skill Points: Intimidate 4, Jump 4, Swim 4, spot 1, listen 1,Search 1, Sence Motive 1 Feats: Power attack,Dodge, Two-weapon Fighting,Two-weapon Defence(Fighter lvl 1 and 2 bonus feats) Good Luck, Valamar < =text/>
Edited by Valamar - 21/Aug/2006 at 11:16
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Kael
Legend
Joined: 15/May/2006
Online Status: Offline
Posts: 298
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Posted: 21/Aug/2006 at 14:53 |
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Name: Theo Race: Human / Oriental Class: Monk Alignment: lawful good Ability Score Str 14 Dex 14 Con 14 Int 10 Wis 14 Cha 10 Fort 5 Reflex 5 Will 5 Class Abilties - Evasion, Unarmed Strike, Flurry of Blows Feats Dragon mark, Improved Initiative, Stunning Fist, Improved Unarmed Strike Language - Common and Elven Skills Balaced 4 +2 Hide 3 +2 Jump 2 +2 Knowledge Religion 3 +0 Move Silently 3 +2 Spot 3 +2 Tumble 4 +2 Sense Motive 3 +2 Initiative 6 (if improved not allowed then 2) Base Attack +1 Grapple +3 AC 14 Touch 14 Flat footed 12 Unarmed Strike Attack 3 Damage 1d6 +2 Crit 20/x2 HP 20
Edited by Kael - 22/Aug/2006 at 08:22
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Valamar
Legend
Joined: 27/Jul/2006
Location: Netherlands
Online Status: Offline
Posts: 62
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Posted: 21/Aug/2006 at 16:09 |
Update 1 I almost forgot. all Alignment must be good. For people who want to use Eberron feats here are the following feats i accept. Aberrant Dragonmark,Double steel strike,Education,Extend Rage,Extra Music,Investigate,Knights Training,Monastic Training,Research,Right of Counsel,Serpent strike,Urban tracking,Warden Initiate,Whirling steel strike. Warforged Feats Adamantine Body,Improved damage reduction,Improved fortification,Mithral body,Mithral fluidity I am not going to use the action point system at the moment, maybe later if we can get a working system to roleplay. Very good Kael i hope you learn them what a monk is. < =text/>
Edited by Valamar - 22/Aug/2006 at 09:02
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kronusgruk
Legend
Joined: 14/Jul/2006
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Posts: 16
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Posted: 26/Aug/2006 at 18:22 |
can i use the psyforged feat as described in ebberon magik?(i wanna make wf psionic) |
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Valamar
Legend
Joined: 27/Jul/2006
Location: Netherlands
Online Status: Offline
Posts: 62
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Posted: 27/Aug/2006 at 05:36 |
If you can explain the feat to me maybe, i dont have the Ebberon Magic book.
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Cyph
Community Leader
Joined: 22/Mar/2006
Online Status: Offline
Posts: 3055
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Posted: 27/Aug/2006 at 07:19 |
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Valamar, to create some more awareness about this post I will make an announcement about it during the next few meetings and also make some kinda news item on the front page of the site if you want?
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Valamar
Legend
Joined: 27/Jul/2006
Location: Netherlands
Online Status: Offline
Posts: 62
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Posted: 27/Aug/2006 at 09:10 |
That would be great,Cypharia thanks..
I can use all the help i can get thx again.
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Kael
Legend
Joined: 15/May/2006
Online Status: Offline
Posts: 298
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Posted: 30/Aug/2006 at 08:09 |
Please legends if you are interested place a character sheet here. If you are worried and stats and such talk to me and I will generate one for you. But alot of people showed interest and no one has said anything. This won't happen without legend support. Please post sheets or at least confirm you still wish to play.
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Fade
Community Leader
Joined: 05/Mar/2006
Online Status: Offline
Posts: 4812
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Posted: 30/Aug/2006 at 10:49 |
I had a crack at generating a character using the DDO Character Planner. But I think she's only Level 1, and I can't get the blinking fixed width font to kick in.... Character Plan by DDO Character Planner Version 1.05 DDO Character Planner Home Page
Tegana Soul Level 1 Lawful Good Dwarf Female (1 Cleric) Hit Points: 29 Spell Points: 150 BAB: 0 Fortitude: 3 Reflex: 0 Will: 5
Starting Ending Feat/Enhancement Base Stats Base Stats Modified Stats Abilities (Level 1) (Level 1) (Level 1) Strength 14 14 14 Dexterity 10 10 10 Constitution 12 12 12 Intelligence 10 10 10 Wisdom 16 16 16 Charisma 12 12 12
Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 1) (Level 1)
Balance 0 0 4 Bluff 1 1 1 Concentration 5 5 5 Diplomacy 1 1 1 Disable Device 0 0 0 Haggle 1 1 1 Heal 7 7 10 Hide 0 0 0 Intimidate 1 1 1 Jump 2 2 2 Listen 3 3 3 Move Silently 0 0 0 Open Lock 0 0 0 Perform 1 1 1 Repair 0 0 3 Search 0 0 2 Spot 3 3 3 Swim 2 2 2 Tumble 0 0 0 Use Magic Device 1 1 1
Final Enhancements Enhancement:Energy of the Zealot I Enhancement:Devotion I Enhancement:Skill Recovery I Enhancement:Extra Turning I
Level 1 (Cleric) Skill: Concentration (+4) Skill: Heal (+4) Feat: (Selected) Combat Casting Feat: (Automatic) Attack Feat: (Automatic) Dwarven Stability Feat: (Automatic) Dwarven Stonecutting Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe Feat: (Automatic) Giant Evasion Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Orc and Goblin Bonus Feat: (Automatic) Poison Save Bonus Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak Feat: (Automatic) Spell Save Bonus (Dwarf) Feat: (Automatic) Turn Undead Spell (1): Bane Spell (1): Bless Spell (1): Cause Fear Spell (1): Command Spell (1): Cure Light Wounds Spell (1): Divine Favor Spell (1): Doom Spell (1): Inflict Light Wounds Spell (1): Obscuring Mist Spell (1): Protection From Evil Spell (1): Remove Fear Spell (1): Shield of Faith Spell (1): Summon Monster I Enhancement:Energy of the Zealot I Enhancement:Devotion I Enhancement:Skill Recovery I Enhancement:Extra Turning I
Edited by Fade_Moonbow - 30/Aug/2006 at 10:54
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Kael
Legend
Joined: 15/May/2006
Online Status: Offline
Posts: 298
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Posted: 30/Aug/2006 at 13:08 |
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We using enhancements? or sticking to the pen and paper, if so have to make some ones up for a monk :P
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Valamar
Legend
Joined: 27/Jul/2006
Location: Netherlands
Online Status: Offline
Posts: 62
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Posted: 30/Aug/2006 at 17:44 |
Damn lost my last post.Here i go again Thx for posting Fade Moonbow. Fade we dont use enhancements,some of your feats dont have a use,Your hitpoins are 8+8 plus your con bonus.(you have 1000xp that makes your char lvl 2) and your spell list is wrong. Here is the cleric spell list. http://www.systemreferencedocuments.org/35/sovelior_sage/clericSpells.html A lvl 2 cleric has 4 zero lvl spells and 3 first lvl spells(including 1 for your wisdom bonus) and you have 1 domain spell. You also have to take 2 domains, if you dont know any dwarven gods let me know i will post them and there domains. Valamar
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Alerius
Legend
Joined: 22/Mar/2006
Location: South Africa
Online Status: Offline
Posts: 294
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Posted: 31/Aug/2006 at 04:01 |
Thought its PnP rules (refers to Player's Handbook!). I think its up to the DM to 'convert' people's characters, if they dont have access to a PHB and/or dont play PnP.
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Alerius - Paladin 10
OmegaNine - Wizard 4
Sutter 'Scorch' d'Ghallanda - Sorcerer 6
Zarath Shadowstalker Rogue/Fighter 2/1
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Fade
Community Leader
Joined: 05/Mar/2006
Online Status: Offline
Posts: 4812
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Posted: 31/Aug/2006 at 05:18 |
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Ah ok yeah, I've not got the books with me, and I haven't really done any PnP (not in DnD anyway), so I just grabbed one of the DDO character generators and used that - hoping it would be similar enough... I'll have a look at my players handbook at home (I bought one when I bought DDO) and I'll try and fix my character sheet. Apologies about that.
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Kael
Legend
Joined: 15/May/2006
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Posts: 298
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Posted: 31/Aug/2006 at 06:24 |
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Fade want me to generate one up for you? Just tell me what you want for feats and I can make it I mentioned on the site thread but I'll mention it here to, if you do not have a players handbook there you can download redblade 3.5e its a free download so just google it and it will sort it all out for those without the book
Edited by Kael - 31/Aug/2006 at 06:32
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Kael
Legend
Joined: 15/May/2006
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Posts: 298
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Posted: 31/Aug/2006 at 07:33 |
DnD gives you alot less skill points to spend which is why you dont have what you wanted, as for the feat I gave you combat casting as it best reflected your enhancements, as for domains I gave you healing and protecting any thing you see here of course can be changed. Char level 2 Cleric race dwarf lawfulgood stre 14+2 dex 10+0 con 12+1 int 10+0 wis 16+3 cha 12+1 HP 18 AC10 touch 10 FF 10 fort 4 reflex 0 will 6 BAB 1 spell res 0 Grapple 3 Bluff 1 climb 2 concentration 2 (but with feat then its 6) dip 2 disguise 1 gather info 1 heal 6 intimidate 1 jump 2 knowledge religion 1 listen 3 perform 1 sense motive 3 spot 3 survivial 3 swim 3 UMD 2 combat casting armour heavy light med shield languages dwarven common cleric abilities turn undead dwarf darkvision stone cunning +2 save v posion +2 save v spell and spell like effects +1 attack v (half)orc and goblinoids +4 dodge v giants +2 racial on appraise checks +2 on stone or metal craft checks speed unaffected by armour or emcumberance - speed is 20ft spells level 0 spells - save dc of 13, 4 a day, bonus spell of 1 level 1 spells - save dc of 14, 2 a day bonus spell of 1 level 0 spells doom endure elements entropic shield hide from undead inflict light wounds magic stone magic weapon obscuring mist protection from chaos protection evil protectino good protectio lawful remove fear sanctuary shield of faith summon monster 1 create water cure minor wounds detect magic detect posion guidance inflict minour wounds light mending purify food and drink read magic resistance virtue level 1 bane bless bless water cause fear command comprehend languages cure light wounds curse water deathwatch detect chaos detect evil detect lawful detect good detect undead divine favour
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Kael
Legend
Joined: 15/May/2006
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Posts: 298
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Posted: 31/Aug/2006 at 07:33 |
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I do strongly reccomend people download redblade for free, as it is very veyr handy
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Fade
Community Leader
Joined: 05/Mar/2006
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Posts: 4812
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Posted: 31/Aug/2006 at 08:45 |
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Ok I've had a crack using that Redblade generator and I've tried to structure the info like Kael's..
Name: Tegana Soul Race: Dwarf Class: Cleric Alignment: Lawful Good Ability Score Str 14 (+2) Dex 10 (+0) Con 14 (+2) Int 10 (+0) Wis 16 (+3) Cha 8 (-1) Fort 4 Reflex 0 Will 5 Class Abilties - Turn or Rebuke Undead
Race Abilities Darkvision (60 feet) Stonecunning +2 save vs poision +2 save vs spells and spell like effects +1 attack rolls vs (half-)orcs and goblinoids +4 dodge bonus vs giants +2 racial bonus on Appraise checks +2 racial bonus on Stone/Metal/Craft checks Speed unaffected by armour or encumberance
Feats Combat-Casting Armour Proficiency (heavy,medium and light) Shield Proficiency Simple Weapon Proficiency Language - Common and Dwarven Skills Bluff -1 Climb 2 Concentration 6 Diplomacy -1 Disguises -1 Gather information -1 Handle animal -1 Heal 7 Intimidate -1 Jump 2 Listen 3 Perform -1 Spot 3 Survival 3 Swim 2 Use Magic Device -1
Spells Level 0 Cure Minor Wounds Light Virtue Resistance
Level 1 Cure Light Wounds Bless
Initiative 0 Base Attack 0 Grapple +2 AC 10 Touch 10 Flat footed 10 HP 10
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Kael
Legend
Joined: 15/May/2006
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Posts: 298
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Posted: 31/Aug/2006 at 09:41 |
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you HP should be higher, should be 8+8+con sure you made yourself level 2? I have a feeling you might only be level one there
Edited by Kael - 31/Aug/2006 at 09:41
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Fade
Community Leader
Joined: 05/Mar/2006
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Posted: 31/Aug/2006 at 11:29 |
yeah looks like I didn't add the second level of cleric to the build... sorry again - trying to rush it through a bit in my spare time - anyway, I'll have another go at it - and thanks for your help with it Kael. It's nice to have a bit of a framework to work to when you're messing about with these things. I can recommend that Redblade generator too, if anyone else wants to join us with some characters here on the forums.
Edited by Fade_Moonbow - 31/Aug/2006 at 11:32
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Kael
Legend
Joined: 15/May/2006
Online Status: Offline
Posts: 298
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Posted: 31/Aug/2006 at 11:56 |
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fade. nothing to be sorry for in the slightest, I think no one can expect peopel to write up characters without even a hand book so dont you dare be sorry :P and yes hopefully others will make characters too
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